For Rainbow Six Siege Operation North Star, Favela has been completely reworked.
Initially, developers created this map to experiment with the destruction around it and see how it could be tactically advantageous. It was never meant to be used in a competitive setting.
This rework corrects that, giving Favela a new look and feel that can only be achieved when a map is rebuilt from the ground up in this manner.
In this preview, we’ll show you a few of the changes that will be available when Operation North Star launches in early June.
The most noticeable change to Favela is that the map is now set at night.
As a result, the bright colors from each building are reflected in the street lights. It creates a warm glow that contrasts with the chaos of the gunplay. Fireworks explode over the hills above the map, creating a skybox that is both interesting and distracting.
Favela’s original version unintentionally favored Attackers.
It was far too easy for them to close in on the Defenders via the map’s numerous doorways and paths, making for a tough match for anyone on the opposing side.
The map has been rebalanced as a result of this rework.
Everything else on the roof has changed, except for the two main entryways.
There are now fewer rooms in total, with those shown on the map being more significant than expected. The bright wallpaper and other distracting elements have also been toned down.
This makes identifying any incoming threats, such as Attackers or their drones, easier. However, the map retains its personality thanks to the presence of numerous vibrant elements.
This reworked map’s floorplan is entirely different from the original.
There are still more entrances and pathways than on other maps in the game, but they don’t make matches feel chaotic.
Each opening, on the other hand, has a strategic component. Whether it’s a doorway, a breakable wall, or a trash chute into which you can dive to surprise the enemy.
This may give the impression that Favela has been dumbed down, but this is not the case. The best way to describe it is how a Ubisoft representative told us: “the layout is clearer, but it is not simplified.”
There are still several entrances and exits, but you won’t get confused using them or figuring out where Attackers will be coming from through them.